Sports games for school children

Children always aspire to the top of sports victories and the encouraged result. But for this you should not struggle at all in sports competitions, because there are sports games for schoolchildren who are based on excellent physical training and do not require a fierce struggle for first place.

Features of sports games for schoolchildren aged from six to fifteen years

As a rule, games of a sports character are divided according to the presence / absence of inventory, the number of participants, the level of specificity of physical training or intensity, as well as the territory that the game occupies, victorious goals, scoring system, plot, etc. Sports games are recommended to alternate between each other, and between the periods of the game to do a 10-minute break.

Conditional classification of games for schoolchildren

Physical games for school-age children are divided into: reaction games, which include games-tug-of-war (power games), catch-up, search games, relay (competitive), ball games (for accuracy), jump games.

Team games for school children

"Herd"

Children are divided into 2-3 wolves, 1 stallion and several foals. All the remaining children join hands, forming a pen, where the foals are. A stallion must walk around this pen and guard it. Wolves at this time should get into the circle, but if the stallion overpowers a reckless wolf, he leaves the game. The game lasts until the stallion does not "neutralize" all wolves or wolves will not "pull all the foals."

Features: helps develop team spirit, speed and response.

No inventory.

"Kangaroo"

Children should be divided into two teams that differ in the number of participants, who will compete in jumping on one leg, while holding a glass with water in an outstretched hand. The child runs around the circle and hands this glass to the next participant. The team that will have the fastest speed and the larger volume of water in the glass will win.

Features of the game (relay): the development of dexterity, coordination.

Inventory: a glass with water, flags or bowling pins, which indicate the distance.

"Pull-push"

Competition in itself involves running for 20-30 meters. Each pair of participants stands with their backs to each other, holding hands. The goal of the participants is to reach the finish line in such a position and return back. The difficulty of the game is that one player runs backwards and the other backwards. The game goes on in stages, until you determine the winner pair.

Features of the game (pair relay race): the development of speed, coordination.

Inventory: checkboxes that indicate the distance.

Sports games aimed at personal victory of the participants

"Froggy"

Two children are given 2 sheets of paper. After that they will have to go through a conditional swamp in the so-called bumps. The first sheet is put on the start, the child becomes two feet on it, the second sheet lies in front of him. Having stepped on it, the participant must shift the second sheet forward, etc. The essence of the game: quickly get to the agreed place and return to the start. The game in itself includes paired circles in the amount of 3-4, up to 10 minutes.

Features of the game (competitive): the development of speed, coordination.

Inventory: A4 paper, flags, which indicate the distance.

Krabiki

Two children, with their arms outstretched, should squat, then move by sideways with adjustable steps. Purpose: to get to the conditional finish and go back. To complicate the task it is possible with the help of a ball, which each participant will roll before him with one hand. The game in itself includes paired circles in the amount of 3-4x, up to 10 minutes.

Features of the game (competitive): agility, speed, coordination.

Inventory: tennis balls, flags, which indicate the distance.

"Fishermen"

Each of the participants is fastened to the belt with a string (1.5 meters), on which the balloon is attached. Purpose of the game: to catch a lot of fish (to burst the balloons of other participants, while watching so that your opponents do not burst your balloon). The game lasts until the winner is determined.

Features of the game (catching without driving): the development of dexterity, speed, reaction.

Inventory: threads and balls by the number of players.